multiBall power-up is applied. It includes the root cause analysis, a safe fix, and the Git workflow for fetching, checking out, committing, and pushing the change.
Repository / user context
- Repo: BlockBuster
- User: GH900
- Issue: #1 — exponential ball growth caused by the
multiBallpower-up
multiBall handler duplicates all current balls by iterating gameState.balls and pushing clones into the same array. Because the code mutates the array while iterating it, newly pushed balls are also iterated, causing exponential growth on repeated activation.
Reproduction (relevant snippet)
- Mutating (pushing into) an array while iterating it with
forEachcauses the loop to process elements added during iteration. - The guard
if (gameState.balls.length < 5)only checks at the start; pushing inside the loop invalidates the assumption and allows the array to grow beyond intended limits.
When modifying arrays you are iterating over, iterate over a shallow copy (for example,
arr.slice()) or use an index-based loop that references the original length. Always enforce an explicit maximum when duplicating entities to prevent runaway growth.- Iterate over a copy of the original balls so newly added balls are not reprocessed.
- Apply a strict upper bound (MAX_BALLS) to stop duplication once reached.
- Only balls that existed at activation are duplicated.
- The total number of balls never exceeds
MAX_BALLS.
- Fetch remote branches
- List local and remote branches
- Check out the remote issue branch and set it to track origin
- Open
script.js, apply the corrected code above (or an equivalent safe approach). - Run the application locally to confirm the fix and check for regressions.
- Reference the issue number in the commit message so GitHub links the commit to the issue (e.g.,
refs #1or#1).
- After pushing, refresh the repo page. The commit will appear on the remote branch and GitHub will auto-link the commit to issue #1 if the commit message includes the issue reference.
- From there, open a pull request to start code review and CI checks.
Next steps
- Open a pull request from the branch and continue with code review and CI.
- Consider adding a unit or integration test that validates the
multiBallbehavior to prevent regressions (for example, assert the ball count never exceedsMAX_BALLSafter activation).
- Git documentation
- GitHub docs: Creating a pull request
- MDN: Array.prototype.slice()
- MDN: Spread syntax